Friday, December 5, 2014

Total clearance (Game2,Black)



Pawns may seem weak bit they can create a strong defence and form a road block impeding your attack. So getting them out of the way can be beneficial.

Efficiency.


The opening f3 is problematic. It puts the King in a vulnerable position immediately although it could be used as a bait for a trap. White's a3 is complete waste of turn. So Black has a clear advantage in the opening.

Stay on target. 


Black intelligently goes directly for the King while White makes an effectual attempt to use Pawnadvance on the Queen side. This is off target.

White begins to get the Pawns out if the way by sacrificing the Knight. White's brilliant move Nc3-d5 is easily handled and in fact benefits Black by  putting the Queen in a superior position.

Inevitable.


White is in trouble. So when Black moves the Knight to f6, which  threatens to join the Knight in the attack, White has no choice but to exchange the Queen Bishop. But this only succeeds in opening the g-collumn further.

Desperate.


White is desperate now. So when Black takes the Knight, White has no choice but to capture the Bishop with the Pawn to prevent Checkmate. The result however, is to completely open the g-collumn.

The end.


It's over. White just sacrifices the Bishop and Queen to delay the inevitable.

Loose end.


Just a short end Game to close it.

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